/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.knownlist;

import net.sf.l2j.gameserver.ai.CtrlEvent;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2FriendlyMobInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

public class FriendlyMobKnownList extends AttackableKnownList
{
    public FriendlyMobKnownList(L2FriendlyMobInstance activeChar)
    {
        super(activeChar);
    }
    
    @Override
	public boolean addKnownObject(L2Object object)
    {
		if (!super.addKnownObject(object))
			return false;

        if (object instanceof L2PcInstance && getActiveChar().getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)
            getActiveChar().getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE, null);

        return true;
    }

    @Override
	protected boolean removeKnownObject(L2Object object, boolean forget)
	{
		if (!super.removeKnownObject(object, forget))
			return false;

		if (!(object instanceof L2Character))
			return true;

        if (getActiveChar().hasAI()) 
        {
            getActiveChar().getAI().notifyEvent(CtrlEvent.EVT_FORGET_OBJECT, object);
            if (getActiveChar().getTarget() == (L2Character)object) 
            	getActiveChar().setTarget(null);
        }

        if (getActiveChar().isVisible() && getKnownPlayers().isEmpty() && getKnownSummons().isEmpty())
        {
            getActiveChar().clearAggroList();
            if (getActiveChar().hasAI()) 
            	getActiveChar().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null);
        }
        return true;
    }
    
    @Override
	public final L2FriendlyMobInstance getActiveChar() 
    { 
    	return (L2FriendlyMobInstance)super.getActiveChar(); 
    }
}